Games Proposal - Game Studio Superfan - Splash Damage Week 2 by Chris Lomax During the past week I have covered: Enemy AI (ranged & melee), character health bar with a proper ammo UI & a heath pack that enemies drop. I created a timer system (that doesn't work as intended at the moment, so I'm going to speak to Pete about it to see if we can solve it. If not, the game can be played without it). The goal of the timer would be, for example when you start the game, the timer will start to countdown every second, starting at 10 minutes. If you die, a minute is taken off. If you give kill enemies / save survivors, time will be added on. The issues I have, is when the player dies, the timer starts again and overlaps the old timer. For some reason 9:59 never shows, it goes 10:00, 09:00, 09:58. And lastly, when the player kills an enemy, it adds 10 seconds, but for example, if the time is on 08:58, it would go to 08:68 (which is incorrect). So there's three issues I have th...