Games Proposal - Game Studio Superfan - Splash Damage Week 1 by Chris Lomax

 Games Proposal - Game Studio Superfan - Splash Damage Week 1

I originally pitched the "one button" challenge about a game focused on educational purposes and rocks. I liked the idea of doing this, but the more I thought about it, the more it seemed like I was trying to force this idea (which I didn't really like) and I also want to heavily focus on level design. I thought about it and I changed my pitch to do the "Game Studio Superfan", where I picked the studio "Splash Damage" and came up with the idea to make an FPS game of Gears Tactics.

I'm going to combine Act 1 - Chapters 2, 3 & 4 together, as they are all rescue missions and they fit into with one another smoothly.

Please see the progression I did over Thursday, Friday & Saturday. (see videos below):

Day 1 - Sprint, Crouch, Slide, Wall Run & I added a New gun, so the player can ADS (as the UE5 gun doesn't have a sight you can see through).



Day 2 - Cover, Line Trace for gun shots, Automatic gun, Reload / ammo system, fx & sound



Next I'm going to be working on Enemy AI (as this will take a lot of time to do). I will then, implement a health & damage system (which I've kind of touched upon). Once the enemy AI is working properly, or I have it to a standard I am happy with, I will move onto creating the level blockout. I am confident and comfortable I will have this complete by the deadline which is Tuesday 18th October 2022.

References below:

Gun

https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-rifle

FX Variety Pack 

https://www.unrealengine.com/marketplace/en-US/product/a36bac8b05004e999dd4b1d332501f49

P_ky_hit2 - muzzle of gun& on hit

Gunshot

https://www.shockwave-sound.com/free-sound-effects/gun-sounds

Rifle Fire Single (WAV)

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